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CORPORAL BLUEGEAR

Page history last edited by Adrian 7 years, 10 months ago

Ancestry: Clockwork
Novice Path: Rogue

Level 1

 

Attributes
Strength: 10
Agility: 10
Intellect: 10 
Will: 9 

Perception: 10 
Defence: 13 (14 w/shield)
Health: 13
Healing Rate: 3 
Size: 1/2
Speed: 8
Power: 0

Damage: 0
Insanity: 0
Corruption: 0

Languages: Speak Common Tongue


Immunities
: Damage from disease, poison, asleep, diseased, fatigued, poisoned

  

Talents

  • Key
  • Mechanical Body
  • Repairing Damage
  • Nimble Recovery
  • Trickery 

 

Professions

  • Detective
  • Saboteur 
  • Miner 

 

Background
Age: 37
Purpose: Built for an inexpicable purpose
Form: Small humanoid clockwork, 4 Feet tall, weigh 75 pounds
Appearance: A mere suggestion of facial features.

Background: You were stolen from the workshop where you were made and lived as a slave for 5 years 

Personality: You don't know how you fit into this world, but you will spend your life trying to find out.

Rogue Training: You were an investigator or member of the watch developing your talent to combat criminals.

 

Personality Traits: Cheerful and Vulgar (I presume he picked up his vast lexicon of curse words both as a slave and in the city watch)

History: He is a bit of an outcast amongst the town watch he was part of. He was rescued from an illegal mining operation where he was being used to pull up corrupted ore and latched onto the watchman who rescued him as a ideal. He spent the next three years getting into the town watch where he was used for a lot of information gathering and stakeout missions due to his fairly easily overlooked demeanor.

 

He works hard to fit in amongst the 'boys' by using the same type of language and jokes they do but doesn't always understand when to use them so can mix up his vulgarities to odd effect. He got named after the semi-exposed gears that are blued against weather poking though various parts of his frame. He takes a lot of abuse but never looses his cheerful nature, he seeks to fit in and will out Orc the Orc if that is what it takes to find his place.

 

He constantly fiddles with his ticking box when he has downtime but hasn't figured out how to open it non-destructively, when on the move it is in a small hole he had carefully cut in his frame to fit it and latch.

 

Gear

 
Wealth: Poor

Money: 8 bits

Gear: Sling with 25 Stones, Patched Basic Clothing, Sack, bread, waterskin, tinderbox, 1 candle, pouch, small shield, spear

 

Interesting Thing #1: A tiny metal box with no opening that makes a faint ticking noise

Interesting Thing #2: An inert tiny mechanical owl
 

Combat

 

Weapon  To Hit  Damage  Notes/Range
Spear +0 1d6  
Small Shield  +0 1 Defence +1
Sling +0 1d3  25 stones, medium range
Punch +0 1  

 

 

 

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