| 
  • If you are citizen of an European Union member nation, you may not use this service unless you are at least 16 years old.

  • Get control of your email attachments. Connect all your Gmail accounts and in less than 2 minutes, Dokkio will automatically organize your file attachments. You can also connect Dokkio to Drive, Dropbox, and Slack. Sign up for free.

View
 

ARIADNE

Page history last edited by Adrian 10 months ago

Revenant (Human Female)

Novice Path: Priestess of The New God

Expert Path: Cleric

Level 4

 

Attributes
Strength: 13
Agility: 10
Intellect: 9
Will: 13

Perception: 9
Defense: 9 unarmoured, 17 armoured
Health: 31
Healing Rate: 7 (3)
Size: 1
Speed: 10
Power: 2

Damage: 0
Insanity: 5
Corruption: 0

Languages: Common (R/W/S), Dark Speech (R/W/S)


Immunities: Damage from disease and poison; diseased, fatigued, poisoned

 

Talents

  • Darksight
  • Eternal Returns
  • One Foot in the Grave
  • Shared Recovery
  • Prayer 
  • Conviction
  • Icon of Faith (Celestial) 

 

Professions

  • Medicine
  • Apothecary
  • Devotee
  • Gatherer
  • Academic Knowledge: Occult 

 

Magic

 

Religion: Cult of the New God

Religious Traditions: Celestial, Life

Spells

  • Rank 0: Burning Beam, Minor Healing (3 uses each/rest)
  • Rank 1: Cure (2 use/rest), Light Healing (2 use/rest), Persistent Light (2 use/rest)
  • Rank 2: Vitality Burst (1 use/rest), Seed of Life (1 use/rest) 

 

Background
Age: 21
Human Background: You received an education. You know how to read the Common Tongue.
Human Personality: Your honor and duty guide everything you do.
Human Religion: You have (had) no religion.
Human Build: You are average in height and weight.
Human Appearance: You are perfectly average in appearance. You look like everyone else.

Revenant Cause of Death: Cultists sacrificed you to the Demon Lord.
Revenant Reason for Return: Duty or and oath (sent back by The New God).
Revenant Distinguishing Features: You never cast a shadow.

Revenant Unusual Behaviour:  If you speak when angry, another entity uses your voice to interject strange and unsettling words and phrases into your speech.

Priest Training: You were sent back from the dead to represent your patron deity in the world.

Personality Traits: Dutiful and Impulsive

Wealth: Getting by
Money: 7 ss, 2 cp, 5 bits

Gear: Dagger, Morning Star, Fine Clothing, Backpack, Cloak, 2 weeks of Rations, Waterskin, Coil of Rope, Tinderbox, 2 Torches, Healing Potion, Large Shield, Healer's Kit, Mail, Bedroll, Grapnel, Holy Symbol, Cutlery Set, Pouch, Cooking Pot, Blowgun w. 15 darts, Bow, Quiver w. 15 arrows, 

 

Interesting Thing #1: Three small white mice that whisper strange things to you while you “sleep”.
Interesting Thing #2: A glass jar holding a beetle covered in glowing spots (sheds light as a candle).

 

Combat

 

Weapon  To Hit  Damage  Notes/Range
Morning Star +3  1d6+2   
Dagger  +3  1d3  Short range
Large Shield  +3  1d3 Defence +2, Size 1
Blowgun  +0  1d3  Medium range, 15 needles
Punch +3 1  
Bow +0 1d6 Long range, 15 arrows
Burning Beam +3 +1b 1d6 Medium range, 3 castings before rest, includes Icon of Faith

 

 

 

Comments (0)

You don't have permission to comment on this page.