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CAIRN

Page history last edited by Adrian 2 years, 4 months ago

Ancestry: Clockwork
Novice Path: Warrior
 

 Level 2

 

Attributes
Strength: 12
Agility: 8 
Intellect: 9
Will: 10

Perception: 9
Defence: 13, 15 w/shield
Health: 22 
Healing Rate:
Size: 1
Speed: 8 
Power: 0 

Damage: 0
Insanity: 8
Corruption: 0

Languages: Speak Common Tongue


Immunities
: Damage from disease, poison, asleep, diseased, fatigued, poisoned

 

 

Talents

  • Key
  • Mechanical Body
  • Repairing Damage
  • Catch Your Breath
  • Weapon Training 
  • Combat Prowess
  • Forceful Strike 

 

Professions

  • Pioneer
  • Soldier
  • Tracker 

 

Background
Age: 7
Purpose: Built for war
Form: Humanoid Clockwork, 6 Feet tall, weigh 300 pounds
Appearance: No facial features or distinguishing markings

Background: Choose a member of the group, that group found you and turned your key. You owe them a debt.

Personality: You search for meaning and purpose in a world in which you have no place

Warrior Training: Living on civilization's edges

Gear

 
Wealth: Getting By

 Money: 2 gc, 1 cp 8 ss


Gear: Dagger, Staff, Battleaxe, Shield, Hatchet, clothing, backpack, tinderbox, 1d3 torches, pouch

 

Interesting Thing #1: Bronze Plate with a name scratched in it ("Albus")

Interesting Thing #2: A glass eye
 
 

Combat

 

Weapon  To Hit  Damage  Notes/Range
Battleaxe +2 2d6+2 Includes Combat Prowess 
Staff +2  2d6+1 Finesse, includes Combat Prowess
Dagger  +2  1d3 + 1d6 Thrown, finesse, Short range, includes Combat Prowess
Large Shield  +2  1d3 + 1d6 Defence +2, Size 1, includes Combat Prowess
Hatchet  +2 1d3 + 1d6 Thrown, Short range, includes Combat Prowess
Punch +2 1 Finesse 

 

 

 

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