Ancestry: Clockwork
Novice Path: Warrior
Level 2
Attributes
Strength: 12
Agility: 8
Intellect: 9
Will: 10
Perception: 9
Defence: 13, 15 w/shield
Health: 22
Healing Rate: 5
Size: 1
Speed: 8
Power: 0
Damage: 0
Insanity: 8
Corruption: 0
Languages: Speak Common Tongue
Immunities: Damage from disease, poison, asleep, diseased, fatigued, poisoned
Talents
- Key
- Mechanical Body
- Repairing Damage
- Catch Your Breath
- Weapon Training
- Combat Prowess
- Forceful Strike
Professions
Background
Age: 7
Purpose: Built for war
Form: Humanoid Clockwork, 6 Feet tall, weigh 300 pounds
Appearance: No facial features or distinguishing markings
Background: Choose a member of the group, that group found you and turned your key. You owe them a debt.
Personality: You search for meaning and purpose in a world in which you have no place
Warrior Training: Living on civilization's edges
Gear
Wealth: Getting By
Money: 2 gc, 1 cp 8 ss
Gear: Dagger, Staff, Battleaxe, Shield, Hatchet, clothing, backpack, tinderbox, 1d3 torches, pouch
Interesting Thing #1: Bronze Plate with a name scratched in it ("Albus")
Interesting Thing #2: A glass eye
Combat
Weapon |
To Hit |
Damage |
Notes/Range |
Battleaxe |
+2 |
2d6+2 |
Includes Combat Prowess |
Staff |
+2 |
2d6+1 |
Finesse, includes Combat Prowess |
Dagger |
+2 |
1d3 + 1d6 |
Thrown, finesse, Short range, includes Combat Prowess |
Large Shield |
+2 |
1d3 + 1d6 |
Defence +2, Size 1, includes Combat Prowess |
Hatchet |
+2 |
1d3 + 1d6 |
Thrown, Short range, includes Combat Prowess
|
Punch |
+2 |
1 |
Finesse |
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