• If you are citizen of an European Union member nation, you may not use this service unless you are at least 16 years old.

  • Stop wasting time looking for files and revisions. Connect your Gmail, DriveDropbox, and Slack accounts and in less than 2 minutes, Dokkio will automatically organize all your file attachments. Learn more and claim your free account.



Page history last edited by Adrian 3 years, 11 months ago

Ancestry: Clockwork
Novice Path: Priest

Level 1


Strength: 10
Agility: 8
Intellect: 12 
Will: 9 

Perception: 12 
Defence: 13
Health: 14
Healing Rate: 3 
Size: 1/2
Speed: 8
Power: 1

Damage: 0
Insanity: 0
Corruption: 0

Languages: Speak Common Tongue and Dark Speech

: Damage from disease, poison, asleep, diseased, fatigued, poisoned



  • Key
  • Mechanical Body
  • Repairing Damage
  • Shared Recovery 



  • Temple Ward
  • Prospector
  • Hunter




Worship: Witchcraft

Magic Traditions: Enchantment, Life


  • Rank 0: Bewitch, Minor Healing (2 uses each/rest)
  • Rank 1: Charm (1 use/rest) 



Description: X7 is a three-foot tall featureless spider clockwork. It wears a cap and is armed with a dagger and sling. It has a compartment for carrying equipment, etc. 
Age: 8
Purpose: Built to use magic
Form: Spiderlike. I ignore the effects of difficult terrain when I climb. I am 3 feet tall and weigh 50 pounds.
Appearance: No facial features or distinguishing markings

Background: Goblins captured me and almost took me apart for scrap materials. I have replaced my missing components with bits of wood, old weapons, and other rubbish.

Personality: My body gives me power and strength. I use it to enforce my will on others

 Priestly Training: I studied the sacred writings, learned the 3 sacred ceremonies, and was ordained a priest in a religious institution.


Personality Traits: Humble, Honorable, Vulgar


History: X7 was fashioned by an artificer who was a worshipper of the Lord and Lady for a sect of witches who wanted an apprentice. Trained in the ways of the old magic, X7 escaped with its life when its masters were beset upon by orcs cleansing the land, but fell into the hands of goblins. It worked among them for a time, eventually escaping them as well. X7 has been finding employment as a guide and prospector for treasure hunters.

Wealth: Comfortable
Money: 8 ss, 4 cp,

 dagger, sling w/20 stones, fine clothing + cloak + cap, clockwork repair toolkit, holy symbol, lantern, backpack w/week of rations, waterskin, coil of rope, tinderbox, 2 torches, healing potion, pipe, flask of oil x 4, coin purse


Interesting Thing #1: A tiny metal box with no opening that makes a faint ticking noise
Interesting Thing #2: A glass jar containing a strange organ suspended in alcohol.




Weapon  To Hit  Damage  Notes/Range
Dagger  +0  1d3  Short range
Sling -2 1d3  Medium range, 20 stones
Punch +0 1  




Comments (0)

You don't have permission to comment on this page.