Variant Rules


For this game we'll be using the variant rules from Unhinge the Mind and Battle Scars.

 

Unhinge the Mind

The key differences from the standard Insanity rules on p.201 of SotDL are:

 

 

Battle Scars

Every time a character is Injured (total Damage > half Health) or Incapacitated by a blow that does damage equal to or greater than their Healing Rate may take a more heinous wound. Roll 1d20 + half the group level to beat a difficulty of 10. On a failure roll 1d6: 1 means a major injury, 2-5 a minor injury, and 6 a mere near miss.

 

Some of the injuries are temporary setbacks (knocked prone, impaired by pain for a minute) others permanent maiming (limb loss, up to possibly instant death), with the latter normally only possible if it was a major injury.

 

We're not using the variant rules for what happens when a character is Incapacited, which basically just make the chances of death higher.