Ancestry: Human
Novice Path: Rogue
Expert Path: Silhouette
Level 4
Attributes
Strength: 10
Agility: 13
Intellect: 13
Will: 10
Perception: 13
Defense: 13 unarmoured, 15 armoured
Health: 24
Healing Rate: 6
Size: 1
Speed: 10
Power: 2
Damage: 0
Insanity: 5
Corruption: 2
Languages: Common (read and write)
Immunities: None
Talents
- Trickery
- Nimble Recovery
- Exploit Opportunity
- Rogue Talent: Magic
- Gather Shadows
- Shadow Blend
- Shadow Guard
- Shadowed Eyes
Professions
- Medicine/Surgery
- Professional Storyteller
- Heretic
- Murderer
- Occult
Magic
Spells
- Rank 0: Disguise, Nightfall Blade (3 uses each/rest)
- Rank 1: Darkness (2 use/rest)
- Rank 2: Shadow Monster, Glamer (1 use/rest)
Background
Generated background:
- Ancestors were unexceptional, parents (still alive) live comfortably as ministers of a large heretical temple, only child
- Middle aged, average height and weight (70", 160 lbs), homely appearance
- Received an education as a child and can read and write Common, Religious Profession, saved some money as a doctor
- Made a dangerous enemy, who actively seeks my harm
- Someone I love was injured because of me
Generated personality:
- Not particularly outgoing or withdrawn, can adapt to a variety of social situations.
- Get on well with people close to me, neutral about others.
- Desires Status, Fears Disgrace.
- I obey the law and keep up my oaths when it suits me.
- I am capable of good and evil, though I mostly see to my self interests and those of people close to me.
- Cult of the New God, with strong religious convictions.
Rogue Training: Joined a thieves’ guild or assassins’ guild and learned my techniques from the guild masters.
Wealth: Wealthy
Money: 1 gc, 7 ss, 1 cp
Gear:
Worn: Soft leather armor + small shield, fine cloak, well-made basic clothing, sickle, dagger, crossbow w/10 bolts in a quiver, pouch with pipe and tobacco (5), waterskin, coinpurse, wavy-bladed knife that when pommel is rubbed (triggered action) become invisible for a minute, unless you make an attack/cast an attack spell. 1 use per day.
Backpack: week of rations, tinderbox, lantern w/ 2 flasks oil, healing potion, healer's kit, book of surgery, garrote (hidden), cutlery set, lock picks
Horse: bedroll, 2-person tent, two sets of well-made basic clothing, noble's clothing, coil of rope
Interesting Thing #1: A shameful past
Interesting Thing #2: A silver mirror
Combat
Weapon |
To Hit |
Damage |
Notes/Range |
Sickle |
+3 |
1d6 |
Finesse |
Dagger |
+3 |
1d3 |
Finesse, thrown, short range |
Small Shield |
+0 |
1 |
Defence +1 |
Punch |
+3 |
1 |
Finesse |
Crossbow |
+3 |
2d6 |
Long range, reload, 10 bolts |
Nightfall Blade |
+3 |
1d6 |
Finesse, 3 castings before rest, extra 1d6 damage against target in shadows or darkness |
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