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Shadow of the Demon Lord: Outpost

Page history last edited by Adrian 1 year, 8 months ago

The Premise

The better part of a year has elapsed since the demonic shenannigans at Crossings, and the heroes have parted ways, searching the Northern Reaches for clues as to what brought the demons south to Crossings, and the mysterious expedition of the Albus family.


Cairn has sent word that he's picked up the trail at a remote home in the Bone Marshes not far from Spider Wood, where the expedition departed from all those years ago. The friends agree to meet, passing through Connor's hometown of Foundry and north on to the more degenerate regions of north-east of the Reach. Braving lizardmen, their fiendish traps, and worse, each of them has made their way across the brackish stench to the tiny hamlet of Salton, an inbred backwater and closest known firendly habitation before the wilds of Spider Wood, inhabited by the savage, once-human Arachne.


One by one they arrive, seeking out Cairn to find out what he has discovered.


Useful Links

A map of the Northern Reaches:

Player Character Talents

Player Character Spell Descriptions

Master List of Ancestries and Paths.pdf




The Characters


Ariadne, a Human Revenant Priest/Cleric (played by XhaosDaemon)




Ariadne is a 21 year old human of average height and weight, absolutely average features and is also returned from the dead, no longer casting a shadow and, if she speaks when angry, another entity uses her voice to interject strange and unsettling words and phrases into her speech. She is educated, honourable, dutiful and impulsive. 


Previously without religious inclination, this changed after she was sacrificed by cultists of the Demon Lord. The New God resurrected her and charged her with the duty to represent the god's interests in the world. A Priestess of the New God, of the Bearers of the Faith order.


The three mice she carries were gnawing on her body before she was transformed and returned by the New God. They have been given the ability to speak as a side-effect of the process and whisper the tenets of the New God.




Ariadne witnessed the horror wrought by demons firsthand. she's seen possession firsthand or survived an attack from a demon. She swore to fight the Demon Lord’s corruption and send its minions screaming back to the eternal darkness from which they were spawned, vowing to devote her unlife to destroying a terrible evil.


Connor, a Human Warrior/Fighter (played by Fred)




Connor is 49 years old, tall, but otherwise perfectly average looking. He puts his and his friends' interests above anything else. He is courageous, cheerful but arrogant. He belongs to the cult of the New God.


Connor was born in Foundry and was recruited as a saboteur when he was 12 to work in the war between the many smelting operations. By 18, he grew tired of that life. Packing his things, Connor hit the road and travelled throughout the Northern Reach and a few other places in the empire.


When he was 23, this nomadic lifestyle came to an abrupt end as Connor was captured and turned into a slave. For five more years, he toiled under his masters, until a chance to escape presented itself. Pursued by his captors, Connor was saved by Caldheror, an Elven weaponmaster. The fey warrior took pity on the disheveled young human and taught him how to fight, as well as how to speak Elvish.


Connor spent two more years traveling, until he met Caitlin, a young farmer’s daughter who stole his heart. Connor married her and the two managed the farm when Caitlin’s parents passed away. With the birth of the couple’s fourth child a year ago, finances took a turn for the worst and Connor decided to look for work as a mercenary or adventurer.


Connor and Caitlin had to ask for a loan from one of Crossings' wealthiest (and somewhat unsavory) merchants, Zephrain Honeytongue, after two crops in a row failed. In order to assuage some of the debt, Connor accepted an offer by Honeytongue to work as his bodyguard in a fancy event the merchant was attending at the house of one of the city's elite (Honeytongue always wanted to be part of Crossings' high society). Connor misjudged the approach of a rat-faced merchant as an attack on his employer and reacted, crashing into a waiter and covering Honeytongue in pudding, some of which stained Connor's only set of fine clothes. After the ridicule he suffered, Honeytongue was way more draconian in exacting payments, which forced Connor to go adventuring.


He’s been at it for the past three months and sends most of his earnings back to Caitlin. He hopes to score big soon so he can go back to his family. 




After the events of Crossings, Connor has it in mind to clear his name of an old crime and has taken up employment as a guard. He's also focussed on his combat capabilities in response to the events of recent months, and has become a weapons expert.


Ser Paxton Copperpot, a Halfling Priest/Paladin (played by Lord Stilt-Man)




Paxton Copperpot was a humble man, not entirely rare among the Halflings of the the Empire. He had made a modest but honest living as a Trapper eating what he caught and selling furs, antlers and the like in trade. He was comely among his people and so generally had little need to cook what he caught himself as he could find a willing maiden to prepare a fine meal of what he'd captured.

But Paxton cared little as to the... other commitments of those women, and had many a meal at a married man's table, and many a night in their beds while they were away at work. He was not proud of it, but he cared too little for the feelings of others to stop indulging his pleasures where they were offered.

That was until he met Abigail, she was a vision, the very picture of Halfling womanhood. Paxton for the first time felt true love, or at least he tells himself that's what it was that moved him to his actions. She was an acolyte of the New God, and so Paxton tried to live by those tenets also though he could muster ni belief for it. She wished him to settle further into the village and not remain so set apart in his cabin, so he took a small lodging and seeking to impress her all the more with his civic mindedness turned his strong arm to the Peasant Militia, a job he quickly took to.

She told him she wished to swear herself into service of the clergy there, and that to do so would mean she could not marry him. He was heartbroken, and dealt with his pain the way he so often had before. He seduced her best friend, her sister, her cousin, her classmate in the seminary, and even her mother. Paxton may not have been a cold hearted killer, but he was a man of few morals when it came to such matters and saw little beyond his own gratification in this.

What he could not have predicted was that each and every woman he laid with in his fit of pique fell pregnant. It was inconceivable, well, a poor choice of words. But it was greatly implausuible. It seemed some greater power had taken a hand in the lothario's lovelife, a power that caused chaos in the village as the women either unmarried or more scandalously with husbands far afield as they began to show.

It seemed the Lady herself had seen something that called to her in the amorous Halfling. She came to him in a vision, if he would serve her, with his fair face, strong arm, and uncanny success she would see him redeemed by ensuring every child he had fathered would be loved and cared for and go on to live good lives. Paxton may have been a man of overly free love, but he was not so hateful as to wish ill ends to the dreams of those women whose relationships he had damaged.

He pledged he would serve the rest of his days however he was called to in service of the Lady and her find sons and daughters if he could know the harm he had done would not spread further. He awoke one night in a hovel, in front of a blackened folding knife set atop a cauldron. He knew then it was settled. He took up the knife and came to the certain knowledge that with that blade he had pruned himself from his children's family trees. Whomever their mothers chose would believe the child to be theirs and love them as such, but in return Paxton could never again look upon any members of those families. father, mother, or child.

Determined to set right what he had done so very wrong he set out into the wilderness, there he would find himself inexplicably drawn from Cottage to Cottage therein finding the wise women and men who would bid him to do good works for their communities, and so he did. Trapping food for those who found themselves hungry, reaping crops for ailing farmers while the Witches tended their sickness, and in times of need fighting for those that were threatened.

Over time he came to be a full Witch himself, and then he would make the trips entirely on his own. He would tend the sickness as well as reap the crops. He would deliver the babies as well as fix the roofs that would leak on them. He had found a contentment in this, and though he would never see his own children he had become like a favoured uncle to many over the land.

Then came the next call, his work was not purely in the Lady's kindnesses, but also in the Lord's service. It was for him to destroy an evil even worse than his own thoughtlessnes and spite. He took up armour made for him by grateful tanners, he sharpened the spear he had served with as a peasant cinscript. He took up a shield bound for him by the folk of the village had most tended to, he kissed goodbye to all his families, and hugged and touseled hair of all the children that called him uncle. He could be a man of adopted family no longer, but now rather the Knight of the Black Cauldron, the Paladin of the Pruned Tree in search of his redemption.


Doctor Sterren Lark, a Human Rogue/Silhouette (played by Atlictoatl)




Doctor Lark is a middle-aged, average-looking man remarkable only for his relative wealth, his ability to entertain with an engrossing tale, his surgical acumen, and the heretical belief he was raised with that ushering souls to the afterlife is a privileged form of worship to the New God. He holds strong religious convinctions.


His ancestors were unexceptional, and his parents (still alive) live comfortably as ministers of a large heretical temple. Lark is an only child who received an education as a child and can read and write Common, saved some money as a doctor. He made a dangerous enemy, who actively seeks my harm and someone he loves was injured because of his actions.


He's not particularly outgoing or withdrawn, can adapt to a variety of social situations, gets on well with people close to him, neutral about others. He desires status and fears disgrace, is generally law-abiding and keep up oaths when it suits him. He is capable of good and evil, though mostly sees to his self interests and those of people close to him.


The guild of assassins is ensconced within a heretical group of devout New God worshippers, who believe that ushering souls out of this life is a high form of worship. Their murders are ritualized and staged, both so that the soul is consecrated to the New God and so that any who witness the staging can see the act of devotion and feel the stirrings of worship in their own heart.

The members of the cult all pursue professions that give them access to likely candidates, and the actual murderers have professions that give them skill with carcass display -- butchers, artists, and the like. Doctor Lark is not the only doctor, or even surgeon, in the group, and it's a good profession for him to ply his other trade, for he is able to encounter people who are suffering and can assess who amongst them are likely to pull through their illness and who is not. Which isn't to say that all of his displays of worship are on patients. Often, it's people he meets in the course of treating his patients, or others he meets in his travels.

As a doctor, he is a good one. He genuinely cares for his patients, though it is true that he sometimes hears the Voice of Claiming when attending to one. He can think of no higher service that he could do for those lucky charges.

Doctor Lark doesn't pick his acts of worship, you see. He is told when one is Claimed. The spiritual agents of the New God speak to him when they've found someone worthy of being selected.


Doctor Lark had an apprentice once (Emra Tannen), who went mad when exposed to the deeper secrets of Lark's practice. That whole terrible event is what turned Inquisitor Harkwold on to Lark, whose dogged investigation forces Lark to not stay over-long in any one locale.




With Harkwold dead, Sterren Lark is out to prove to everyone that he is, in fact, a badass. In the time since the events of Crossings, the legacy of the demon attacks on him stained his soul enough that he discovered the deeper secrets of Shadow magic. Sterren Lark attributes this development to be a Gift from the New God, as reward for defeating the virulent dog who hounded him.


Ruff, a Goblin Magician/Wizard (played by Nick the Lemming)




Ruff is 23 years old with a pudgy build and two extra fingers growing out next to each ear. His personality is generous, imaginative but aloof. 


He has the odd habit of saving his bodily secretions to gift to others, and is just trying to stay alive. Also, he once spent two days thinking he was a fearsome dog. 


Ruff (his new name, his old one is long forgotten) was an itinerant musician, but since there isn't much call for a soloist drummer outside of military units, and by drummer, I mean that Ruff likes to bash things together a lot to make noise (something that doesn't bother him, since he can stick his extra fingers in his ears if it gets too loud), so he dabbled a little in stolen goods (moving around as a pedlar when his music was not in demand), which got him into trouble a couple of times, but luckily (or was it?) while hiding from a mob he had the (mis?)fortune to be discovered by an old woman whose latrine he was hiding in (hey, he's a goblin), who turned out to be a witch, and when Ruff (still wasn't his real name back then, what was it, something or other, Bash? Pan? Something or other anyway) pleaded for mercy, the witch took pity / advantage and in return for doing all sorts of tedious, menial chores (which Plink (maybe?) didn't mind so much really), the witch (he never did ask or find out what her name was, the locals who visited always called her ma'am quite politely, real politely in fact) taught him a few tricks about divination (the main form of her income, though that suggests money, and which was more in terms of gifts, a pie here, a rabbitskin there, that sort of thing) and hexery (the other income stream, from people who didn't want help to get ahead, they just wanted their rivals to get un-ahead), and this went on for a while, with a few ups and downs of course, like the time the old hag turned Crash (was that it? I think it might have been) into a dog for a couple of days for something or other, you know, Ruff (that's where he got the name you know, from being turned into a dog, that was all he could say, or, you know, bark) is a goblin after all, they do get into scrapes, but anyway when visiting one of the local villages, Ruff was captured and held on some charges or other (Ruff isn't quite sure what they are, they're probably made up anyway, or real, since Ruff does, as has already been made abundantly clear, get into scrapes), but anyway, that's why Ruff is here in the hut with a guard outside waiting to be picked up by some men to be taken to some town or other for trial.

Oh, and Ruff tends to have a case of stream of consciousness / verbal diarrhea.


Since Ruff was supposed to be running errands for the witch, and never returned (due to being captured - he does at least have a good excuse, even if the witch wouldn't listen to it), he's guessing she's going to be pissed off with him, so going back that way is probably not on the cards.

The fleshy rods are a divination tool - you throw them down on the ground while cackling madly, and watch as they try to scurry around to form a pattern (they're basically legs from a giant spider that still have some sort of animus. The witch had demanded them, so he had bought them off an adventurer who went looking for trouble and found giant spiders, but since the money to pay for them was the witch's, they're stolen goods really. Ruff as to keep them in the bag, otherwise they'd try to scurry off to join the rest of the bits of the giant spider, and bring it back to life.

Since the events of Crossings, Ruff has continued his apprenticeship without further 'tuition' from the witch, expanding away from her teachings and towards the study or pure, academic magic, seeking to sate his thirst for knowledge and power.


Stenchridden, an Orc Magician/Spellbinder (played by Drewsie)




He was always just the same size as the other orcs, no runt. Their treatment still rankled, just because his tusks were nubs and because of the strange markings all over his body. He survived the training pits by making himself vital to a larger orc, Middenface, who learnt to value the advice Stenchridden gave. Having survived the pits he was sent on a final test. His year were sent to act as shock troops for an Imperial action. It was whilst there his strange markings caught the eye of a mage attached to the battle line. The mage took him as well when he returned to the Tower Arcane. Stenchridden would learn that the markings were some form of runic script which had fascinated the mage, Owen. Owen believed they gave Stenchridden magical potential and began training the orc. He picked up the rudiments of arcane magic and developed his skills into further traditions. He never believed himself to be seen as an equal by the other mages. He knew this when Owen had him pull a rabbit from a hat for a group of his colleagues to 'show off his skills'. He laughed along with the others – he knew that to give into his rage would only lose him his place here. Here, despite Ahriman's curse, he had magic, a chance for power, a chance for something more than a pointless death against the walls of some castle.

This chance lasted until Drudge cast the lifeless Emperor off his throne. When the capital erupted in fire the mages of the Tower looked to the orcs in their midst. Owen had vanished a short period before in pursuit of whatever search led him to obsess over Stenchridden's markings. Without his mentor to speak for him Stenchridden found himself unceremoniously magicked outside the Tower before he could even prepare himself. The experience of being denied everything he wanted drove him mad for a period and he let loose his rage. He indulged in the terrible slaughter, taking out his anger at the mages. He joined up again with Middenface and they led a gang of raiders out from Caecras. This life came to an end when the gang ran into an ambush. As everyone around him fell he tore a hole in reality and pulled out not a rabbit but a horse, riding for the horizon until it vanished beneath him a couple of hours later. He pulled himself, sobbing and half-mad, into a ditch where he spent the night. That night he dreamt of a lady in white, bleeding from many wounds, who offered him redemption. He awoke and found he could channel the insane rage bred into orcs instead into his weapons, preventing the terrible battle madness and allowing him to fight more effectively. With his senses returned, back came his craving to understand the markings on his body again and he set out to seek his mentor from the handful of hints Owen had left behind him.



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