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In a Wicked Age

Page history last edited by Adrian 14 years, 4 months ago

Clarifications

 

Particular Strengths

 

  • Even if more than one Particular Strength is included in the narration, only ever add in an additional die for one of them.
  • Generally, a Particular Strength should not be brought into a conflict already underway.
  • Particular Strengths are balanced: although they make it more likely to win a conflict, they also make it less likely that the character will go on the Owe List.

 

The Owe List

 

  • When comparing dice sizes, when 2 dice are rolled against 3 dice and the 2 dice include the highest die, the 3 dice set is considered the highest set if the 2 dice 'bracket' the 3 dice. For example, with a d12 and a d6 versus a d10 and two d8, the d10 and two d8s count as the highest set. Otherwise the high die rule is as described in the rules.
  • If a player buys in an advantage die, add the advantage die's sides (6) to the highest die when calculating who has the highest set.

 

Changing Forms and entering conflicts mid-way through

 

  • Once declared, Forms cannot change during a conflict.
  • Characters can enter conflicts already underway, but it may be less messy to avoid this where possible. They cannot go on to the Owe List.

 

Consequences

 

For genres other than sword and sorcery, Humiliation, targetting With Love and For Myself, might replace one of Exhaustion or Injured.

 

The Game - 2 Chapters so far...

 

Features of the World

From Chapter I:

  • Two neighbouring kingdoms, one wealthy but mercantile, the other aggressive and aquisitive. The latter sends regular raiders to harrass the border, which the former is trying to appease with their emissary;
  • Land scattered with deserted settlements, emptied by plague;
  • The King has many old secrets buried.

 

From Chapter II - a year later:

  • Demons exist, mostly trapped or departed in this age;
  • War erupted between the two kingdoms, with the huge battle ending inconclusively. However, Ugurnazir's men hunted Noshin down and murdered the emissary during the battle;
  • Tattooing, especially of the face, is a common custom, especially for the great heroes of old.

 

Current Owe List

 

Pujman (Jim)

Darriash (Will)

Pujman (Jim)

 

Chapter I

 

Oracle: The Unquiet Past

Elements:

- An apothecary, squint-eyed with many uncanny potions;

- An unsavory treasure seeker with an honest map;

- The arrival of honoured emissaries from a wealthy exotic land;

- A golden armlet still on the skeletal arm of its owner.

 

Player Characters

Zahir (Benedict)

A tailor and straight forward seeker of his patrimony

Forms

Covertly d10 (d8)

Directly d6

For Myself d12

For Others d8 (d6)

With Love d6

With Violence d4

Particular Strength: Guardian Angel (his mother), Significance 1, Broad, Forms: Directly, For Myself/Self Protection

Best Interests: Defeat the King's champion who killed his father; marry the emissary.

 

Zah Eil (Julian)

An unsavory treasure seeker with an honest map

Forms

Covertly d8

Directly d6

For Myself d10

For Others d6

With Love d4

With Violence d12

Particular Strength: Web of Court and Religious Contacts, Significance 1, Far Reaching, Forms: For Myself/Maneuvering

Best Interests: Use the armlet to depose the King; Put the King's champion on the throne.

 

Pujman (Jim)

Finely dressed ambassador and servant of the emissary

Forms

Covertly d10

Directly d6

For Myself d4

For Others d12

With Love d8

With Violence d6

Particular Strength: Invisibility, Significance 1, Potent, Form: Covertly/Maneuvering

Best Interests: Destroy the evil armlet; Replace the emissary

 

Jesper (Will)

An apothecary, squint-eyed with many uncanny potions

Forms

Covertly

Directly

For Myself

For Others

With Love

With Violence

Particular Strength: Potions, Significance 1

Best Interests: Become wealthy; Protect the King's interests.

 

NPCS:

Rab Seen

King's Champion and bully

Particular Strength: none

Best Interest: Get the map.

 

Noshin

Honoured emissary from a wealthy exotic land

Particular Strength: Great wealth, Significance 1, Broad, Forms: Covertly, Directly/Maneuvering

Best Interests: Recruit a spy in the King's court; Find the golden armlet.

 

King Ugurnazir

Aging King

Particular Strength: Royal bodyguard, Significance 1, Potent, Forms: With Violence/Self Protection

Best Interests: No one must find the buried skeleton of Zahir's father; The apothecary must die.

 

Special Particular Strength: The Golden Armlet

A golden armlet in the shape of a snake with ruby eyes swallowing its tail

Effect: When rubbed the wearer can overshadow the mind of others

Significance 1, Consequential (For Myself), Forms: For Myself/Action

 

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Chapter II

Oracle: God Kings of War

Elements:

- A demon god of blood and vengeance forgotten since antiquity, recently awakened;

- The head of a high war-captain in a carved wooden box;

- An outlying watchtower on a wooded hill;

- The site of a pitched battle, ground churned and stinking and the widows mourning there.

 

Player Characters

Pujman (Jim)

Finely dressed ambassador and servant of the emissary

Forms

Covertly d10

Directly d6

For Myself d4

For Others d12

With Love d8

With Violence d6

Particular Strengths: Invisibility, Significance 1, Potent, Form: Covertly/Maneuvering

Necromancy, Significance 1 (requires sacrifice and a deal with the soul), Far Reaching, Form: Directly/Action

Best Interests: To recover the emissary's staff of office; To marry the widow.

 

Maya (Benedict)

A demon god of blood and vengeance forgotten since antiquity, recently awakened

Forms

Covertly (now 0)

Directly

For Myself

For Others (now 0)

With Love

With Violence

Particular Strength: Magical axe, Significance 2

Best Interests: Have people worship him; Take a mortal woman as his consort.

 

Darriash (Will)

Surviving soldier from the battle

Forms

Covertly

Directly

For Myself

For Others

With Love

With Violence

Particular Strength: Run like the wind, Significance 2

Best Interests: Kill Adar and take revenge; Claim the watchtower for himself.

 

NPCs:

Beletsunu

Head of a high war-captain

Particular Strength: Carved wooden box that can trap souls, Significance 2, Potent and Consequential (With Violence/Action), Form: For Others/Action

Best Interests: Be united with a body (Darriash's); Stop the demon.

 

Adar

Surviving soldier of the battle

Particular Strength: Bloodthirsty, Significance 2, Potent and Consequential (With Love/Maneuvering), Form: With Violence/Action

Best Interests: Return a hero with proof of killing the emissary; Steal the demon's magic axe.

 

Kimya

Widow mourning the dead

Particular Strength: none

Best Interests: To have her husband back from the dead; To fall in love with Darriash.

 

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