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Player Character Spell Descriptions

This version was saved 6 years, 1 month ago View current version     Page history
Saved by Adrian
on February 21, 2018 at 9:07:31 pm
 

Arcana

 

Arcane Armour- Utility 0

Requirement: You must not be wearing armour.

Duration: 4 hours 

Effect: An invisible field of force springs into existence around you, granting a +2 bonus to your Defence for the duration. As well, for the duration, normal precipitation does not touch you, light wind does not affect you, and you are not discomfited by cold or heat, though you still take damage from cold and fire.

 

Magic Dart - Attack 0

Target: One creature or object within long range.

Effect: A magical dart flies from your fingertip. The dart automatically hits, provided there is an unobstructed path between you and the target. A target takes 1d3+1 damage.

 

Unerring Darts - Attack 1

Target: Up to three creatures or objects within long range.

Effect: Seven magical darts fly from your fingertip, divided as you choose among the targets. Each dart automatically hits, provided there is an unobstructed path between you and the target. A target takes 1 damage for each dart that hits it.

 

Celestial

 

Burning Beam - Attack 0

Target: One creature or object within medium range.

Effect: A fiery beam leaps from your hand. Make a Will attack roll against the target's Agility. On a success, the target takes 1d6 damage.

Attack Roll 20+: The target also becomes blinded for 1 round

 

Persistent Light - Utility 1

Target: One object you can reach.

Duration: 8 hours

Effect: You touch the target, and light shines from it in a 10-yard radius for the duration.

 

Curse

 

Hex - Attack 0

Target: One creature within short range that can see you.

Effect: Make an Intellect attack roll against the target's Will. On a success, the target becomes cursed for 1 minute or until it takes damage. While cursed, the target is impaired and you make attack rolls against it with 1 boon.

Attack Roll 20+: The target also becomes dazed for 1 round

 

Pox - Attack 0

Target: One living creature within short range.

Effect: Make an Intellect attack roll against the target's Strength. On a success, the target's body erupts in green, weeping blisters. The target takes 1d3 damage from disease and becomes frightened for 1 round.

Attack Roll 20+: The target also becomes frightened for 1 minute.

 

Pain - Attack 1

Target: One  creature within short range.

Effect: Make an Intellect attack roll against the target's Strength. On a success, for 1 minute, whenever the target takes damage it takes 1d6 extra damage.

Attack Roll 20+: In addition, for 1 minute, whenever the target takes damage, it becomes dazed for 1 round.

 

Jinx - Attack 1

Target: One  creature within short range.

Effect: Make an Intellect attack roll against the target's Will. On a success, the target becomes cursed for 1 minute. While cursed in this way, the target makes attack rolls and challenge rolls with 1 bane. In addition, whenever the total of the target's roll is 0 or lower, one item it carries falls to the gorund and moved 1d6 yards away from it.

Triggered: When a creature you can see within short range makes an attack roll or a challenge roll, you can use a triggered action to cast this spell against the triggering creature. On a success, the effect lasts for 1 round instead of 1 minute.

 

Weakness - Attack 2

Target: One  creature within medium range.

Effect: Make an Intellect attack roll against the target's Strength. On a success, the target becomes cursed for 1 minute. While cursed, the target takes a -10 penalty to Health and makes Strength and Agility attack rolls and challenge rolls with 1 bane.

Attack Roll 20+: WThe curse lasts until you die or until you lift it.

 

Conjuration

 

Conjure Useful Item - Utility 0

Area: A cube of space, 1 yard on a side, originating from a point you can reach.

Duration: 1 minute. 

Effect: A Size 1 or smaller object that is neither magical nor worth more than 1ss appears in the area.

 

 

Divination

 

Eavesdrop - Utility 0

Duration: Concentration, up to 1 minute.

Effect: Choose a point in space you can see within long range. For the duration, you hear as if you were at the chosen point.

 

Epiphany - Utility 0

Triggered: You use a triggered action to cast this spell when you make a challenge roll or an attack roll. You roll the d20 twice and use the higher number on the dice.

 

Foretell - Utility 1

Target: One creature you can see within short range.

Duration: Concentration, up to 1 minute.

Effect: For the duration, whenever the target makes an attack roll or challenge roll and can hear you, it makes the roll with 3 boons.

 

Psychometry - Utility 1

Target: One object you can reach.

Effect: You touch the target and learn 1d6 facts about it, such as the identity of its previous owner; whether or not the object is cursed, possessed, or magical; how a previous owner gained or lost the object; and where it was made.

 

Enchantment

 

Bewitch - Attack 0

Target: One creature that can see you within long range.

Effect: Make an Intellect attack roll against the target's Intellect. On a success, the target is moved up to its Speed.

Attack Roll 20+: You regain the casting of this spell.

 

Charm - Attack 1

Target: One creature within short range that can see you.

Effect: Make an Intellect attack roll against the target's Will. If you or members of your group attacked the target since you last completed a rest, you make the attack roll with 1 bane. On a success, the target becomes charmed for 1 hour or until it takes any damage.

Attack Roll 20+: The target instead becomes charmed for 1d6 hours or until it takes any damage.

 

Illusion

 

Disguise - Utility 0

Target: One creature you can reach.

Duration: 1 hour.

Effect: You touch the target and confer an illusory disguise that lasts for the duration. You decide what the disguise looks like. You can increase or decrease the target's apparent height or weight by up to 25 percent. You can change the appearance of the target's clothing and equipment, though the effect does not mask any sounds it normally makes.

 

Life

 

Minor Healing - Utility 0

Target: One creature you can reach.

Effect: You touch the target, which heals damage equal to half its healing rate.

 

Cure - Utility 1

Target: One creature you can reach.

Effect: You touch the target, granting one of the following benefits:

  • Remove one of the following afflictions from the target: diseased, fatigued, impaired or poisoned.
  • Remove 1 insanity from the target
  • Remove any penalty to the target's Health
  • The target heals damage equal to half of its healing rate.

 

Light Healing - Utility 1

Target: One creature you can reach.

Effect: You touch the target, which heals damage equal to its healing rate. 

 

Vitality Burst - Utility 2

Target: Up to three living creatures within short range.

Effect: Each target heals damage equal to its healing rate.

 

Shadow

 

Nightfall Blade - Utility 0

Duration: 1 minute; see the effect.

Effect: Wisps of darkness form a solid blade in your hand that remains for the duration or until it leaves your hand. The blade functions as an off-hand swift weapon with the finesse property that deals 1d6 damage. It deals 1d6 extra damage when you get a success on an attack roll against a target in an area obscured by shadows or darkness.

 

Darkness - Utility 1

Area: A sphere with a 5-yard radius centred on a point within short range.

Duration: 1 minute

Effect: Inky darkness fills the area, totally obscuring it for the duration. The darkness cancels all light from natural sources and that created by rank 0 spells, and it blocks all nonmagical vision other than truesight. If you cast this spell on an object you touch, the area of darkness moves with it. If you completely cover the object, the spell's effect is suppressed until it is no longer covered.

 

Darksight - Utility 1

Target: One creature you can touch.

Duration: 1 hour.

Effect: You touch the target, which gains Darksight for the duration.

 

Shadow Monster - Utility 2

Area: A cube, 1 yard on a side, originating from a point within medium range.

Duration: 1 minute.

Effect: Threads of darkness gather in the area to form a compelled medium monster with the flier trait. The shadow monster can have any appearance you choose. If it becomes incapacitated, the effect ends.

 

Telepathy

 

Mind Stab - Attack 1

Target: One creature that has an Intellect of 5 or higher and that is within medium range.

Effect: Make an Intellect attack roll against the target's Intellect. On a success, the target takes 1d6+6 damage.

Attack Roll 20+: The target takes 1d6 extra damage.

Triggered: When it's your turn, you can use a triggered action to cast this spell, but the target takes only half damage if you get a success.

 

Teleportation

 

Division - Attack 1

Target: One creature you can see within short range.

Effect: Make an Intellect attack roll against the target's Strength. On a success, the target takes 3d6 damage. If the target becomes incapacitated by this damage, pieces of its body fly apart, killing it instantly.

Attack Roll 20+: The target takes 1d6 extra damage.

 

Magician

 

Sense Magic - Utility 0

Area: A sphere with a 5-yard radius centred on a point within your space.

Effect: You know if there are any ongoing magical effects in the area and from what points they originate.

 

Spellbinder

 

Spellbound Weapon - Utility 0

Area: You touch one weapon you can reach and imbue it with magical power that lasts for 4 hours. Until the spell ends, you gain the following benefits with the target weapon:

  • The weapon counts as your implement
  • The weapon grants you 1 boon on attack rolls you make with it
  • If the weapon is within 1 mile of you, you can use an action to teleport it to your hand or to your feet if your hands are full.
  • You can use an action to touch the target weapon and remove all damage from it, even if the weapon is destroyed, provided you have at least a fragment of it.

Sacrifice: You can use a triggered action to expend a casting of this spell. Until the end of the round, your attacks with the weapon deal extra damage equal to your Power.

 

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