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Revised Weapons and Armour for Shadow of the Demon Lord
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last edited
by Adrian 6 years, 4 months ago
Shadow of the Demon Lord – Weapon and armour changes, using the Simplified weapons and armour from Forbidden Rules as a base.
BASIC MELEE WEAPONS
Name
|
Damage
|
Hands
|
Properties
|
Price
|
Availability
|
Basic Hand Weapon (Club, cleaver)
|
1d6
|
One
|
+1 dmg if Str 12+
|
5cp
|
C
|
Light Weapon (Dagger, hatchet, hammer)
|
1d3
|
Off
|
Finesse, Thrown, Range (S), +1 dmg if Str or Agi 11+
|
1ss
|
C
|
Heavy Weapon (Zweihander, great axe, maul, poleaxe)
|
2d6
|
Two
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Cumbersome (loses this if Str 13+), +1 dmg if Str 11+, another +1 dmg if Str 12+
|
2gc
|
R
|
Improvised - offhand
|
1d3
|
Off
|
Cumbersome
|
-
|
-
|
Improvised – one handed
|
1d6
|
One
|
Cumbersome
|
-
|
-
|
Improvised – two handed
|
1d6+2
|
Two
|
Cumbersome
|
-
|
-
|
Javelin
|
1d3
|
One
|
Finesse, Thrown, Range (M), +1 dmg if Str or Agi 11+
|
1ss
|
C
|
Knuckledusters
|
Spec.
|
Off
|
Adds 1 dmg to Unarmed Strikes
|
5cp
|
U
|
Lance
|
1d6
|
One
|
Assumes mounted, otherwise treat as pike. Reach +2, +2 dmg if charging
|
5ss
|
U
|
Military Hand Weapon (Sword, mace, battleaxe, warhammer, flail)
|
1d6
|
One
|
+1 dmg if Str 11+, another +1 dmg if Str 12+
|
5ss
|
U
|
Pike
|
1d6+1
|
Two
|
Size 1, Reach +2, +1 dmg if Str 12+(Half Pike is Size 0, Reach +1, 3ss)
|
5ss
|
U
|
Polearm (halberd, glaive, bill)
|
1d6+1 (2d6)
|
Two
|
Reach +1, +1 dmg if Str 12+. If Str 11+ can be swung for higher damage but becomes Cumbersome.
|
1gc
|
U
|
Short Spear
|
1d6
|
One
|
Finesse, +1 dmg if Str or Agi 12+, Range (S) if Str 11+
|
1ss
|
C
|
Staff
|
1d6
|
Two
|
Finesse, +1 dmg if Str or Agi 12+
|
5cp
|
C
|
Swift Hand Weapon (shortsword, rapier, cutlass, scimitar, sabre)
|
1d6
|
One
|
Finesse, +1 dmg if Str or Agi 11+, if Agi 13+ can be wielded in off-hand
|
1gc
|
U
|
Unarmed Strike
|
1
|
Off
|
Finesse, +1 dmg if Str 12+
|
-
|
-
|
Whip
|
1d3
|
Off
|
Finesse, Reach +1, +1 dmg if Agi 11+
|
5ss
|
U
|
All one handed weapons except the lance gain +1 damage if wielded with two hands.
RANGED WEAPONS
Name
|
Damage
|
Hands
|
Properties
|
Price
|
Availability
|
Blowgun
|
1*
|
One
|
Range (M), needles
|
1ss
|
R
|
Blunderbuss
|
Special**
|
Two
|
Range (variable), reload, shrapnel
|
2gc
|
R
|
Bomb
|
Special**
|
One
|
Thrown, Range (M)
|
1gc
|
R
|
Bow
|
1d6
|
Two
|
Range (L), arrows, +1 dmg if Str 11+, another +1 dmg if Str 12+
|
5ss
|
C
|
Crossbow
|
2d6
|
Two
|
Range (L), reload, bolts
|
1gc
|
C
|
Hand Crossbow
|
1d6
|
Off
|
Range (S), reload, bolts
|
2gc
|
R
|
Harpy Pistol |
2d6*** |
One |
Misfire, Range (M), reload, uses grenades |
10gc |
E |
Pistol
|
2d6
|
Off
|
Misfire, Range (M), reload, bullets
|
5gc
|
R
|
Musket
|
3d6
|
Two
|
Misfire, Range (L), reload, bullets
|
10gc
|
R
|
Sling
|
1d3
|
Off
|
Range (M), stones
|
5cp
|
C
|
* Needles are usually poisoned as per p.107 of SotDL. One action can be used to coat up to six needles with poison.
** Refer SotDL Companion p.27.
*** Inflicts damage to everything in a 2 yard radius, including in case of a misfire. Agility challenge to take half damage.
SHIELDS
Name
|
Damage
|
Hands
|
Properties
|
Price
|
Availability
|
Buckler
|
1
|
Off
|
Defensive +1
|
5cp
|
C
|
Large Shield
|
1d3
|
Off
|
Defensive +2 (Defensive +1 only and Cumbersome if Str less than 11)
|
1ss
|
C
|
SIMPLIFIED CLOTHING AND ARMOUR
Name
|
Defence
|
Price
|
Availability
|
Clothing (No Strength Requirement)
|
Clothing
|
Agility
|
Varies
|
C
|
Light Armour (Requires Strength 11 or higher)
|
Leather or Brigandine
|
Agility +2
|
5ss
|
C
|
Medium Armour (Requires Strength 13 or higher)
|
Scale or Mail
|
15
|
1gc
|
U
|
Heavy Armour (Requires Strength 15 or higher)
|
Plate
|
17
|
5gc
|
R
|
If you do not meet the Strength requirement for armour, you make all Agility challenge rolls with 1 bane and suffer from -2 Speed. In addition, all Strength challenge rolls to swim are at 1 bane if wearing light armour, 2 banes if wearing medium armour and 3 banes if wearing heavy armour.
Extra Damage inflicted by Size 2 or greater Creatures
Instead of the rules in SotDL, unarmed strikes increase in damage from a base of 1 to 1d3, weapons dealing less than 1d6 increase to a base of 1d6 and all weapons dealing 1d6 or more usually increase by 1d6 damage. For example, a Size 2 creature with Strength 13 does an unarmed strike of damage 1d3+1 (instead of 2), dagger damage of 1d6+1 instead of 1d3+1, and sword damage of 2d6+2 instead of 1d6+2.
Revised Weapons and Armour for Shadow of the Demon Lord
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