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Revised Weapons and Armour for Shadow of the Demon Lord
This version was saved 7 years, 10 months ago
View current version Page history
Saved by Adrian
on June 22, 2016 at 11:25:50 pm
Shadow of the Demon Lord – Weapons and Armour changes
BASIC MELEE WEAPONS
Name
|
Damage
|
Hands
|
Properties
|
Price
|
Availability
|
Axe
|
1d6+1
|
One
|
-
|
1ss
|
C
|
Knife, dagger or light club
|
1d3
|
Off
|
Finesse, Thrown, Range (S)
|
5cp
|
C
|
Dart
|
1
|
Off
|
Finesse, Thrown, Range (S)
|
1cp
|
U
|
Hammer or hatchet
|
1d3
|
Off
|
Thrown, Range (S)
|
1ss
|
C
|
Heavy Club
|
1d6
|
One
|
|
5cp
|
C
|
Javelin
|
1d6
|
One
|
Finesse, Thrown, Range (M)
|
1ss
|
C
|
Sickle
|
1d6
|
One
|
Finesse
|
1ss
|
C
|
Spear
|
1d6+1
|
One
|
Finesse
|
1ss
|
C
|
Staff
|
1d6+1
|
Two
|
Finesse
|
5cp
|
C
|
Unarmed Strike
|
1
|
Off
|
Finesse
|
-
|
-
|
Improvised - offhand
|
1
|
Off
|
1 bane to attack rolls
|
-
|
-
|
Improvised – one handed
|
1d3
|
One
|
1 bane to attack rolls
|
-
|
-
|
Improvised – two handed
|
1d6
|
Two
|
1 bane to attack rolls
|
-
|
-
|
Note: Starting characters who choose a club are considered to be wielding a heavy club.
RANGED WEAPONS
Name
|
Damage
|
Hands
|
Properties
|
Price
|
Availability
|
Blowgun
|
1*
|
One
|
Range (M), needles
|
1ss
|
R
|
Blunderbuss
|
Special**
|
Two
|
Range (variable), reload, shrapnel
|
2gc
|
R
|
Bomb
|
Special**
|
One
|
Thrown, Range (M)
|
1gc
|
R
|
Bow
|
1d6
|
Two
|
Range (L), arrows
|
5ss
|
C
|
Crossbow
|
2d6
|
Two
|
Range (L), reload, bolts
|
1gc
|
C
|
Hand Crossbow
|
1d6
|
Off
|
Range (S), reload, bolts
|
2gc
|
R
|
Longbow (Str 11+)
|
1d6+2
|
Two
|
Size 1, Range (L), arrows
|
1gc
|
U
|
Pistol
|
2d6
|
Off
|
Misfire, Range (M), reload, bullets
|
5gc
|
R
|
Rifle
|
3d6
|
Two
|
Misfire, Range (L), reload, bullets
|
10gc
|
R
|
Sling
|
1d3
|
Off
|
Range (M), stones
|
5cp
|
C
|
* Needles are usually poisoned as per p.107 of SotDL. One action can be used to coat up to six needles with poison.
** Refer SotDL Companion p.27.
SHIELDS (Requires Strength 9 or higher)
Name
|
Damage
|
Hands
|
Properties
|
Price
|
Availability
|
Small Shield
|
1
|
Off
|
Defensive +1
|
5cp
|
C
|
Large Shield
|
1d3
|
Off
|
Size 1, Defensive +2
|
1ss
|
C
|
MILITARY MELEE WEAPONS (Requires Strength 11 or higher)
Name
|
Damage
|
Hands
|
Properties
|
Price
|
Availability
|
Battleaxe, flail, morning star, pick, mace, warhammer or sword
|
1d6+2
|
One
|
-
|
5ss
|
U
|
Glaive, halberd or poleaxe
|
1d6+2
|
Two
|
Reach +1 (or treat as bastard sword if swung)
|
1gc
|
U
|
Lance
|
1d6+2
|
Two
|
1 handed while mounted, Reach +2
|
5ss
|
U
|
Small mace
|
1d6
|
Off
|
-
|
5ss
|
C
|
Bastard sword or swung polearm
|
2d6
|
Two
|
Cumbersome
|
1gc
|
R
|
Pike
|
1d6+2
|
Two
|
Size 1, Reach +2
|
5ss
|
U
|
Spear or trident
|
1d6+1
|
One
|
Finesse, Thrown, Range (S)
|
1ss
|
C
|
SWIFT MELEE WEAPONS (Requires Strength or Agility 11 or higher)
Name
|
Damage
|
Hands
|
Properties
|
Price
|
Availability
|
Chain, cutlass, long knife, scourge or small sword
|
1d6
|
Off
|
Finesse
|
5ss
|
U
|
Rapier, sabre or scimitar
|
1d6+1
|
1
|
Finesse
|
1gc
|
U
|
Whip
|
1d3
|
Off
|
Finesse, Reach +1
|
5ss
|
U
|
HEAVY MELEE WEAPONS (Requires Strength 13 or higher)
Name
|
Damage
|
Hands
|
Properties
|
Price
|
Availability
|
Bastard Sword
|
2d6
|
1
|
Cumbersome
|
1gc
|
R
|
Greataxe, greatsword or maul
|
3d6
|
2
|
Cumbersome
|
2gc
|
R
|
- Wearing armour without meeting the relevant Strength requirement means 1 bane to attack in melee, and to perform most athletic or Agility challenges.
- Wielding a weapon without meeting the relevant Strength or Agility requirements means 1 bane to attack or to any challenge rolls involving that weapon.
Revised Weapons and Armour for Shadow of the Demon Lord
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