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Shadow of the Demon Lord: The Apple of Her Eye

This version was saved 7 years, 10 months ago View current version     Page history
Saved by Adrian
on May 9, 2016 at 12:46:30 am
 

The Premise

 

The party are travelling between back northwards to the city of Crossings, escorting a prisoner back to 'justice' after he escaped the Watch there. It's dull, and as criminals go, the goblin Ruff isn't the kind of villain anyone makes their name capturing, forbidden magical knowledge or not. Still for the aging swordsman Connor and the clockwork behemoth Cairn, a bounty is a bounty, and delivering Ruff to Corporal BlueGear promises just that - if only the clockwork watchman had been trusted with any. So the four of them creak toward their destination in the back of the cart of a couple of priests Ariadne and X7,  on their way back to Crossings, the six of them travelling together for security.

 

It's early spring and the group approach the pretty village of Avelton surrounded by its fields of apple orchards in blossom. Night is beginning to gather her skirts about her and a thin mist rises through the twilight as they take the rutted road through the trees to, with luck, some supper and a warm bed.

 

Useful Links

A map of the Northern Reaches:

Player Character Talents

Player Character Spell Descriptions

 

The Characters

 

Ariadne, a Human Revenant Priest (played by XhaosDaemon)

Ariadne - Human Revenant Priest (XhaosDaemon).pdf

 

ARIADNE

 

Ariadne is a 21 year old human of average height and weight, absolutely average features and is also returned from the dead, no longer casting a shadow as a byproduct. She is educated, honourable, dutiful and impassive. 

 

Previously without religious inclination, this changed after she was sacrificed by cultists of the Demon Lord. The New God resurrected her and charged her with the duty to represent the god's interests in the world. 

 

Cairn, a Clockwork Warrior (played by Kreen Warrior)

 Cairn - Clockwork Warrior (Kreen Warrior).pdf 

 

CAIRN

 

Cairn is 7 years old, 6' tall and 300lbs with no facial features or distinguishing marks and has a humanoid form. Built for war, he searches for meaning in a world in which he has no place. 

 

Found by XXX, who turned his key and he now owes them a debt. Since then he's been living on civilisation's edges.

 

Connor, a Human Warrior (played by Fred)

Connor - Human Warrior (Fred).pdf

 

CONNOR

 

Connor is 49 years old, tall, but otherwise perfectly average looking. He puts his and his friends' interests above anything else. He is courageous, cheerful but arrogant. He belongs to the cult of the New God.

 

Connor was born in Foundry and was recruited as a saboteur when he was 12 to work in the war between the many smelting operations. By 18, he grew tired of that life. Packing his things, Connor hit the road and travelled throughout the Northern Reach and a few other places in the empire.

 

When he was 23, this nomadic lifestyle came to an abrupt end as Connor was captured and turned into a slave. For five more years, he toiled under his masters, until a chance to escape presented itself. Pursued by his captors, Connor was saved by Caldheror, an Elven weaponmaster. The fey warrior took pity on the disheveled young human and taught him how to fight, as well as how to speak Elvish.

 

Connor spent two more years traveling, until he met Caitlin, a young farmer’s daughter who stole his heart. Connor married her and the two managed the farm when Caitlin’s parents passed away. With the birth of the couple’s fourth child a year ago, finances took a turn for the worst and Connor decided to look for work as a mercenary or adventurer.

 

He’s been at it for the past three months and sends most of his earnings back to Caitlin. He hopes to score big soon so he can go back to his family.

 

Corporal BlueGear, a Clockwork Rogue (played by OnyxHope)

Cpl BlueGear - Clockwork Rogue (OnyxHope).pdf

 

CORPORAL BLUEGEAR

 

Corporal BlueGear is 37 years old, 4' tall and 75lbs with a mere suggestion of facial features and humanoid form. He's built for an inexplicable purpose, and he doesn't know how he fits into the world, but will spend a lifetime to find out. His personality is cheerful but vulgar. 

 

He is a bit of an outcast amongst the town watch he is part of. He was rescued from an illegal mining operation where he was being used to pull up corrupted ore and latched onto the watchman who rescued him as an ideal. He spent the next three years getting into the town watch where he was used for a lot of information gathering and stakeout missions due to his fairly easily overlooked demeanor.

 

He works hard to fit in amongst the 'boys' by using the same type of language and jokes they do but doesn't always understand when to use them so can mix up his vulgarities to odd effect. He got named after the semi-exposed gears that are blued against weather poking though various parts of his frame. He takes a lot of abuse but never loses his cheerful nature, he seeks to fit in and will out orc the orc if that is what it takes to find his place.

 

He constantly fiddles with his ticking box when he has downtime but hasn't figured out how to open it non-destructively, when on the move it is in a small hole he had carefully cut in his frame to fit it and latch.

 

Ruff, a Goblin Magician (played by Nick the Lemming)

Ruff - Goblin Magician (Nick the Lemming).pdf

 

RUFF

 

Ruff is 23 years old with a pudgy build and two extra fingers growing out next to each ear. His personality is generous, imaginative but aloof. 

 

He has the odd habit of saving his bodily secretions to gift to others, and is just trying to stay alive. Also, he once spent two days thinking he was a fearsome dog. 

 

Ruff (his new name, his old one is long forgotten) was an itinerant musician, but since there isn't much call for a soloist drummer outside of military units, and by drummer, I mean that Ruff likes to bash things together a lot to make noise (something that doesn't bother him, since he can stick his extra fingers in his ears if it gets too loud), so he dabbled a little in stolen goods (moving around as a pedlar when his music was not in demand), which got him into trouble a couple of times, but luckily (or was it?) while hiding from a mob he had the (mis?)fortune to be discovered by an old woman whose latrine he was hiding in (hey, he's a goblin), who turned out to be a witch, and when Ruff (still wasn't his real name back then, what was it, something or other, Bash? Pan? Something or other anyway) pleaded for mercy, the witch took pity / advantage and in return for doing all sorts of tedious, menial chores (which Plink (maybe?) didn't mind so much really), the witch (he never did ask or find out what her name was, the locals who visited always called her ma'am quite politely, real politely in fact) taught him a few tricks about divination (the main form of her income, though that suggests money, and which was more in terms of gifts, a pie here, a rabbitskin there, that sort of thing) and hexery (the other income stream, from people who didn't want help to get ahead, they just wanted their rivals to get un-ahead), and this went on for a while, with a few ups and downs of course, like the time the old hag turned Crash (was that it? I think it might have been) into a dog for a couple of days for something or other, you know, Ruff (that's where he got the name you know, from being turned into a dog, that was all he could say, or, you know, bark) is a goblin after all, they do get into scrapes, but anyway when visiting one of the local villages, Ruff was captured and held on some charges or other (Ruff isn't quite sure what they are, they're probably made up anyway, or real, since Ruff does, as has already been made abundantly clear, get into scrapes), but anyway, that's why Ruff is here in the hut with a guard outside waiting to be picked up by some men to be taken to some town or other for trial.

Oh, and Ruff tends to have a case of stream of consciousness / verbal diarrhea.

 

X7, a Clockwork Priest (played by Atlictoatl)

X7 - Clockwork Priest (Atlictoatl).pdf

 

X7

 

X7 is a three-foot tall featureless spider-legged clockwork with a humanoid torso. It wears a fine shirt and waistcoat, a short cloak, and a cap and is armed with a dagger and sling. It 's 8 years old and 50lbs with no facial features or distinguishing marks. Built to use magic, its body gives him strength and power and it'll use it to enforce its will on others. Apart from that, its personality is humble, honourable and also a bit vulgar. 

 

X7 was fashioned by an artificer who was a worshipper of the Lord and Lady for a sect of witches who wanted an apprentice. Trained in the ways of the old magic, X7 escaped with its life when its masters were beset upon by orcs cleansing the land, but fell into the hands of goblins. It worked among them for a time, eventually escaping them as well. X7 has been finding employment as a guide and prospector for treasure hunters.

 

 

 

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