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This version was saved 7 years, 11 months ago View current version     Page history
Saved by Adrian
on May 9, 2016 at 8:03:43 pm
 

Revenant (Human Female) Priestess of The New God

Level 1

 

Attributes
Strength: 12
Agility: 10
Intellect: 9
Will: 12

Perception: 9
Defense: 9 unarmoured, 13 armoured
Health: 16
Healing Rate: 4 (2)
Size: 1
Speed: 10
Power: 1

Damage: 0
Insanity: 3
Corruption: 0

Languages: Common (R/W/S), Dark Speech (R/W/S)


Immunities: Damage from disease and poison; diseased, fatigued, poisoned

 

Talents

  • Darksight
  • Eternal Returns
  • One Foot in the Grave
  • Shared Recovery 

 

Professions

  • Medicine
  • Apothecary
  • Devotee
  • Gatherer 

 

Magic

 

Religion: Cult of the New God

Religious Traditions: Celestial, Life

Spells

  • Rank 0: Burning Beam, Minor Healing (2 uses each/rest)
  • Rank 1: Cure (1 use/rest)

 

Background
Age: 21
Human Background: You received an education. You know how to read the Common Tongue.
Human Personality: Your honor and duty guide everything you do.
Human Religion: You have (had) no religion.
Human Build: You are average in height and weight.
Human Appearance: You are perfectly average in appearance. You look like everyone else.

Revenant Cause of Death: Cultists sacrificed you to the Demon Lord.
Revenant Reason for Return: Duty or and oath (sent back by The New God).
Revenant Distinguishing Features: You never cast a shadow.

Revenant Unusual Behaviour:  If you speak when angry, another entity uses your voice to interject strange and unsettling words and phrases into your speech.

Priest Training: You were sent back from the dead to represent your patron deity in the world.

Personality Traits: Dutiful and Impulsive

Wealth: Comfortable
Money: 1 ss, 2 cp, 5 bits

Gear: Dagger, Club, Fine Clothing, Backpack, Cloak, 2 weeks of Rations, Waterskin, Coil of Rope, Tinderbox, 2 Torches, Healing Potion, Small Shield, Healer's Kit, Brigandine, Bedroll, Grapnel, Holy Symbol, Cutlery Set, Pouch, Cooking Pot, Blowgun w. 15 darts

 

Interesting Thing #1: Three small white mice that whisper strange things to you while you “sleep”.
Interesting Thing #2: A glass jar holding a beetle covered in glowing spots (sheds light as a candle).

 

Combat

 

Weapon  To Hit  Damage  Notes/Range
Club  +2  1d6   
Dagger  +2  1d3  Short range
Small Shield  +2  Defence +1
Blowgun  +0  1d3  Medium range, 15 needles
Punch +2 1  
Burning Beam +2 1d6 Medium range, 2 castings before rest

 

Defence: 13 (armoured)
 

Health: 16
Damage: 0

 

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