Revenant (Human Female) Priestess of The New God
Level 1
Attributes
Strength: 12
Agility: 10
Intellect: 9
Will: 12
Perception: 9
Defense: 9 unarmoured, 13 armoured
Health: 16
Healing Rate: 4 (2)
Size: 1
Speed: 10
Power: 1
Damage: 0
Insanity: 3
Corruption: 0
Languages: Common (R/W/S), Dark Speech (R/W/S)
Immunities: Damage from disease and poison; diseased, fatigued, poisoned
Talents
- Darksight
- Eternal Returns
- One Foot in the Grave
- Shared Recovery
Professions
- Medicine
- Apothecary
- Devotee
- Gatherer
Magic
Religion: Cult of the New God
Religious Traditions: Celestial, Life
Spells
- Rank 0: Burning Beam, Minor Healing (2 uses each/rest)
- Rank 1: Cure (1 use/rest)
Background
Age: 21
Human Background: You received an education. You know how to read the Common Tongue.
Human Personality: Your honor and duty guide everything you do.
Human Religion: You have (had) no religion.
Human Build: You are average in height and weight.
Human Appearance: You are perfectly average in appearance. You look like everyone else.
Revenant Cause of Death: Cultists sacrificed you to the Demon Lord.
Revenant Reason for Return: Duty or and oath (sent back by The New God).
Revenant Distinguishing Features: You never cast a shadow.
Revenant Unusual Behaviour: If you speak when angry, another entity uses your voice to interject strange and unsettling words and phrases into your speech.
Priest Training: You were sent back from the dead to represent your patron deity in the world.
Personality Traits: Dutiful and Impulsive
Wealth: Comfortable
Money: 1 ss, 2 cp, 5 bits
Gear: Dagger, Club, Fine Clothing, Backpack, Cloak, 2 weeks of Rations, Waterskin, Coil of Rope, Tinderbox, 2 Torches, Healing Potion, Small Shield, Healer's Kit, Brigandine, Bedroll, Grapnel, Holy Symbol, Cutlery Set, Pouch, Cooking Pot, Blowgun w. 15 darts
Interesting Thing #1: Three small white mice that whisper strange things to you while you “sleep”.
Interesting Thing #2: A glass jar holding a beetle covered in glowing spots (sheds light as a candle).
Combat
Weapon |
To Hit |
Damage |
Notes/Range |
Club |
+2 |
1d6 |
|
Dagger |
+2 |
1d3 |
Short range |
Small Shield |
+2 |
1 |
Defence +1 |
Blowgun |
+0 |
1d3 |
Medium range, 15 needles |
Punch |
+2 |
1 |
|
Burning Beam |
+2 |
1d6 |
Medium range, 2 castings before rest |
Defence: 13 (armoured)
Health: 16
Damage: 0
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