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X7

This version was saved 7 years, 10 months ago View current version     Page history
Saved by Adrian
on May 9, 2016 at 8:13:00 pm
 

Ancestry: Clockwork
Novice Path: Warrior

Level 1

 

Attributes
Strength: 12
Agility: 8
Intellect: 9
Will: 10

Perception: 9
Defence: 13, 15 w/shield
Health: 17
Healing Rate: 4
Size: 1
Speed: 8
Power: 0

Damage: 0
Insanity: 0
Corruption: 0

Languages: Speak Common Tongue


Immunities
: Damage from disease, poison, asleep, diseased, fatigued, poisoned

 

 

Talents

  • Key
  • Mechanical Body
  • Repairing Damage
  • Catch Your Breath
  • Weapon Training 

 

Professions

  • Pioneer
  • Soldier
  • Tracker 

 

Magic

 

Religion: Cult of the New God

Religious Traditions: Celestial, Life

Spells

  • Rank 0: Burning Beam, Minor Healing (2 uses each/rest)
  • Rank 1: Cure (1 use/rest)
  •  

  

Background

Description: X7 is a three-foot tall featureless spider-legged clockwork with a humanoid torso. It wears a fine shirt and waistcoat, a short cloak, and a cap and is armed with a dagger and sling.  
Age: 8
Purpose: Built to use magic
Form: Spiderlike. I ignore the effects of difficult terrain when I climb. I am 3 feet tall and weigh 50 pounds.
Appearance: No facial features or distinguishing markings

Background: Goblins captured me and almost took me apart for scrap materials. I have replaced my missing components with bits of wood, old weapons, and other rubbish.

Personality: My body gives me power and strength. I use it to enforce my will on others

Priestly Training: I studied the sacred writings, learned the 3 sacred ceremonies, and was ordained a priest in a religious institution.

 

Personality Traits: Humble, Honorable, Vulgar

 

History: X7 was fashioned by an artificer who was a worshipper of the Lord and Lady for a sect of witches who wanted an apprentice. Trained in the ways of the old magic, X7 escaped with its life when its masters were beset upon by orcs cleansing the land, but fell into the hands of goblins. It worked among them for a time, eventually escaping them as well. X7 has been finding employment as a guide and prospector for treasure hunters.

Wealth: Comfortable
Money: 8 ss, 4 cp,


Equipment:
 dagger, sling w/20 stones, fine clothing + cloak + cap, clockwork repair toolkit, holy symbol, lantern, backpack w/week of rations, waterskin, coil of rope, tinderbox, 2 torches, healing potion, pipe, flask of oil x 4, coinpurse

Encumbrance:
 9/10

Interesting Thing #1: A tiny metal box with no opening that makes a faint ticking noise
Interesting Thing #2: A glass jar containing a strange organ suspended in alcohol.

 

Combat

 

Weapon  To Hit  Damage  Notes/Range
Club  +2  1d6   
Dagger  +2  1d3  Short range
Small Shield  +2  Defence +1
Blowgun  +0  1d3  Medium range, 15 needles
Punch +2 1  
Burning Beam +2 1d6 Medium range, 2 castings before rest

 

Defence: 13 (armoured)
 

Health: 16
Damage: 0

 





STR: 10
AGL: 8
INT: 12
WIL: 9 

Perception: 12 | Defense: 13 | Health: 14 | Healing Rate: 3
Size: 1/2 | Speed: 8 | Power 1
Damage: 0 | Insanity: 0 | Corruption: 0

Languages: Common, Dark Speech
Professions: Religious | Temple Ward, Wilderness | Prospector, Wilderness | Hunter

Immune to damage from disease and poison; asleep, diseased, fatigued, poisoned
Key: I have a key somewhere on my body that I cannot reach
Mechanical Body
Repairing Damage: varies whether creature or object


Interesting Thing: 


Magic Traditions: Enchantment, Life
Magic Spells: Bewitch 2/rest, Minor Healing 2/rest, Charm 1/rest
Worship: Witchcraft
Shared Recovery




 

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