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X7

This version was saved 7 years, 10 months ago View current version     Page history
Saved by Adrian
on May 9, 2016 at 8:45:08 pm
 

Ancestry: Clockwork
Novice Path: Priest

Level 1

 

Attributes
Strength: 10
Agility: 8
Intellect: 12 
Will: 9 

Perception: 12 
Defence: 13
Health: 14
Healing Rate: 3 
Size: 1/2
Speed: 8
Power: 1

Damage: 0
Insanity: 0
Corruption: 0

Languages: Speak Common Tongue and Dark Speech


Immunities
: Damage from disease, poison, asleep, diseased, fatigued, poisoned

  

Talents

  • Key
  • Mechanical Body
  • Repairing Damage
  • Shared Recovery 

 

Professions

  • Temple Ward
  • Prospector
  • Hunter

 

Magic

 

Worship: Witchcraft

Magic Traditions: Enchantment, Life

Spells

  • Rank 0: Bewitch, Minor Healing (2 uses each/rest)
  • Rank 1: Charm (1 use/rest) 

  

Background

Description: X7 is a three-foot tall featureless spider-legged clockwork with a humanoid torso. It wears a fine shirt and waistcoat, a short cloak, and a cap and is armed with a dagger and sling.  
Age: 8
Purpose: Built to use magic
Form: Spiderlike. I ignore the effects of difficult terrain when I climb. I am 3 feet tall and weigh 50 pounds.
Appearance: No facial features or distinguishing markings

Background: Goblins captured me and almost took me apart for scrap materials. I have replaced my missing components with bits of wood, old weapons, and other rubbish.

Personality: My body gives me power and strength. I use it to enforce my will on others

Priestly Training: I studied the sacred writings, learned the 3 sacred ceremonies, and was ordained a priest in a religious institution.

 

Personality Traits: Humble, Honorable, Vulgar

 

History: X7 was fashioned by an artificer who was a worshipper of the Lord and Lady for a sect of witches who wanted an apprentice. Trained in the ways of the old magic, X7 escaped with its life when its masters were beset upon by orcs cleansing the land, but fell into the hands of goblins. It worked among them for a time, eventually escaping them as well. X7 has been finding employment as a guide and prospector for treasure hunters.

Wealth: Comfortable
Money: 8 ss, 4 cp,


Equipment:
 dagger, sling w/20 stones, fine clothing + cloak + cap, clockwork repair toolkit, holy symbol, lantern, backpack w/week of rations, waterskin, coil of rope, tinderbox, 2 torches, healing potion, pipe, flask of oil x 4, coin purse

Encumbrance:
 9/10

Interesting Thing #1: A tiny metal box with no opening that makes a faint ticking noise
Interesting Thing #2: A glass jar containing a strange organ suspended in alcohol.

 

Combat

 

Weapon  To Hit  Damage  Notes/Range
Club  +2  1d6   
Dagger  +2  1d3  Short range
Small Shield  +2  Defence +1
Blowgun  +0  1d3  Medium range, 15 needles
Punch +2 1  
Burning Beam +2 1d6 Medium range, 2 castings before rest

 

Defence: 13
 

Health: 14
Damage: 0

 

 

 

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