Ancestry: Clockwork
Novice Path: Priest
Level 1
Attributes
Strength: 10
Agility: 8
Intellect: 12
Will: 9
Perception: 12
Defence: 13
Health: 14
Healing Rate: 3
Size: 1/2
Speed: 8
Power: 1
Damage: 0
Insanity: 0
Corruption: 0
Languages: Speak Common Tongue and Dark Speech
Immunities: Damage from disease, poison, asleep, diseased, fatigued, poisoned
Talents
- Key
- Mechanical Body
- Repairing Damage
- Shared Recovery
Professions
- Temple Ward
- Prospector
- Hunter
Magic
Worship: Witchcraft
Magic Traditions: Enchantment, Life
Spells
- Rank 0: Bewitch, Minor Healing (2 uses each/rest)
- Rank 1: Charm (1 use/rest)
Background
Description: X7 is a three-foot tall featureless spider clockwork. It wears a cap and is armed with a dagger and sling. It has a compartment for carrying equipment, etc.
Age: 8
Purpose: Built to use magic
Form: Spiderlike. I ignore the effects of difficult terrain when I climb. I am 3 feet tall and weigh 50 pounds.
Appearance: No facial features or distinguishing markings
Background: Goblins captured me and almost took me apart for scrap materials. I have replaced my missing components with bits of wood, old weapons, and other rubbish.
Personality: My body gives me power and strength. I use it to enforce my will on others
Priestly Training: I studied the sacred writings, learned the 3 sacred ceremonies, and was ordained a priest in a religious institution.
Personality Traits: Humble, Honorable, Vulgar
History: X7 was fashioned by an artificer who was a worshipper of the Lord and Lady for a sect of witches who wanted an apprentice. Trained in the ways of the old magic, X7 escaped with its life when its masters were beset upon by orcs cleansing the land, but fell into the hands of goblins. It worked among them for a time, eventually escaping them as well. X7 has been finding employment as a guide and prospector for treasure hunters.
Wealth: Comfortable
Money: 8 ss, 4 cp,
Equipment: dagger, sling w/20 stones, fine clothing + cloak + cap, clockwork repair toolkit, holy symbol, lantern, backpack w/week of rations, waterskin, coil of rope, tinderbox, 2 torches, healing potion, pipe, flask of oil x 4, coin purse
Encumbrance: 9/10
Interesting Thing #1: A tiny metal box with no opening that makes a faint ticking noise
Interesting Thing #2: A glass jar containing a strange organ suspended in alcohol.
Combat
Weapon |
To Hit |
Damage |
Notes/Range |
Dagger |
+0 |
1d3 |
Short range |
Sling |
-2 |
1d3 |
Medium range, 20 stones |
Punch |
+0 |
1 |
|
Defence: 13
Health: 14
Damage: 0
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